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In both games, the player begins with a powerful unit called a "Commander (Com)." The com is a builder, starting the player off with basic resource and unit producing structures, but also acting as a formidable warrior as well. It provides the essentials of what made TA great and adds a number of small, yet useful, improvements. Supreme Commander (SupCom) did not let me down. TA was, in my opinion, the best Real Time Strategy (RTS) game ever made, so even an updated follow up would need to be extraordinary. While there are a lot of core similarities in terms of factions, missions, units and their stats, and so forth, there are a lot of glaring differences when it comes to controls used and the overall gameplay presented.From developer Chris Taylor, we have what is essentially the spiritual successor to Total Annihilation (TA). This guide does not cover the Xbox 360 version of Supreme Commander.
An interesting thing about SupCom is that the resource system is also real time, continually draining and adding to the pool at a constant rate. They only stop producing if they are destroyed. In order to generate these resources, the Com and builder units create structures that produce them at a constant rate.
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If you feel prepared for a game more about macromanagment with yet a hefty dose of micromanagment, then SupCom is for you. SupCom is most certainly a different type of RTS game, and in my opinion requires a very different perspective from most entries in this genre. Even small mistakes would be difficult to recover from in multiplayer games. The learning curve is fairly steep, and the game most certainly requires you to be on top of things nearly 100% of the time. Any criticisms? Well, the system requirements were steep for the time, and even top end machines would have some trouble now and then.
London: Cassell & Co, 2000 The story of Wing Commander. The Gestapo police took over state after state in Germany. You'll definitely lose a lot before you win, but I suppose that's not too much different than most other games of skill.Hermann Gring first formed the unit in 1933.
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